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Lhyda Souljacker
GoonFleet GoonSwarm
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Posted - 2009.06.14 19:38:00 -
[1]
Edited by: Lhyda Souljacker on 14/06/2009 19:45:34
Please visit your user settings to re-enable images.
Eve-Map NG 1.1 Released Eve-Map NG is an GPLv2-licensed Eve Mapping application created by Lhyda Souljacker of Goonswarm. Eve-Map NG offers many of the features provided by third party Eve websites, including: - Jump Bridge route planning, including ozone usage estimation - Cyno Route Planning, including skill-related calculations. - Sovereignty updates, using the Eve API - Configurable "Weighted" route planning, including system avoidance list - In-game browser support (http://localhost:23455/routes) - Complete truesec, asteroid, and ice belt details - ~And a whole lot more~
In short, whether you need to move an entire fleet, organize a mining operation, or just move around in safety and confidence, Eve-Map NG is perfect for your needs.
Since this application runs entirely locally, you'll never have to worry about website downtimes/outages. Since sovereignty and station details are updated using the Eve API, you don't need to worry about sticking yellow dots in a spiral-bound notebook. Say goodbye to re-buying printed guides that seem to go out of date days even before they arrive to your door; Eve-Map NG is the ultimate astro-cartography reference that everyone's been waiting for. Best of all, the application, along with updates, are completely free!
Requirements Windows XP or Vista. It may work with Windows 7 but since it's not finalized so compatibility cannot be assured. .NET framework 3.5 SP1 [download]
Download Eve-Map NG 1.1
Features In The Works - Performance Improvements - Empire Agent Information including filtering by type, location, etc - More Customization of the Map - POS Management
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Lhyda Souljacker
GoonFleet GoonSwarm
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Posted - 2009.06.14 21:40:00 -
[2]
Originally by: Dex Atherton btw, this won't upload my planned routes to the Swarm, will it? 
http://code.google.com/p/evemap/source/browse/#svn/trunk
There you go. The source.
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Lhyda Souljacker
GoonFleet GoonSwarm
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Posted - 2009.06.15 12:52:00 -
[3]
Please file your bugs to the issue tracker.
I don't check this thread as often as I check googlecode. Plus google emails me whenever something changes or someone files a new bug.
As for donations, send ISK to Lhyda Souljacker in game. Thanks! |

Lhyda Souljacker
GoonFleet GoonSwarm
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Posted - 2009.06.18 19:38:00 -
[4]
Originally by: MrMarketShopper Hi. Best application i've seen in a while. But could you show us an example of the format it wants for Jump Bridge and Cyno Beacon imports?
Ofcourse you can just make up bogus data, but would be nice to have an example :)
Check the wiki.
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Lhyda Souljacker
GoonFleet GoonSwarm
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Posted - 2009.06.28 16:43:00 -
[5]
Please do not eve-mail me for support. I will delete those eve-mails. Thanks. |

Lhyda Souljacker
GoonFleet GoonSwarm
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Posted - 2009.07.30 03:18:00 -
[6]
Edited by: Lhyda Souljacker on 30/07/2009 03:18:53 I don't have any info on how to import cyno beacons because the regex is fairly easy to understand I think. Write a wiki entry yourself after you figure it out and post it as a feature or bug or something on the issue tracker. I don't have the time to do it myself.
I do not make in game contact with people, sorry.
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Lhyda Souljacker
GoonFleet GoonSwarm
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Posted - 2009.07.31 10:15:00 -
[7]
Originally by: Femaref Okay, then please tell me how you'd intend dataimport to be done - I have something written for the Jumpbridge/Cynobeacon import, using plain-text xml import via the System.Xml.Linq namespace. Of course, if already have another way to do it (besides the Binary storage via the Serializer-Generic) I'd gladly use that and submit a patch.
Any future data import must use a Goonfleet style RESTful API. See the Rest API stuff for both cyno and jump bridge importation. Copy and paste will be removed eventually. Basically you make appropriate classes using the xsd.exe utility from a source XML file and par down the classes till they make sense. From there you can just use XML de-serialization and the data is imported very easily. It should also be noted that the URLs for the goonfleet RESTful API are in NG and that NG defaults to them but they can be changed in the settings dialog. Furthermore, Goonfleet doesnt currently do any kind of auth on who uses the RESTful API (we love our spies) so if you need an example of what the API should look like, there you go.
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Lhyda Souljacker
GoonFleet GoonSwarm
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Posted - 2009.08.01 17:32:00 -
[8]
Originally by: Cat Aclysmic Edited by: Cat Aclysmic on 01/08/2009 15:42:38 Nice looking, useful app. Impressed with the design and professional approach to development.
But...providing full API key to a Goon-provided app gives me pause. Not null-sec savvy here so forgive my ignorance, but I presume that is the only way to acquire station, sov, and other null-sec data relevant to the user?
http://code.google.com/p/evemap/source/browse/#svn/trunk
See that? That's the source. If you can't read it, learn to, and never ever ever post comments like this again. I have nothing to hide and I will not tolerate any accusations, implied or otherwise, that I may be stealing your API key.
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Lhyda Souljacker
GoonFleet GoonSwarm
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Posted - 2009.08.01 22:21:00 -
[9]
Originally by: Dragonaire Lhyda it seems you took what he said very personal which you really shouldn't it's something that comes up with every API related software when they deal with API keys and the full key especially. Everyone seems to be IMHO overly protective when it comes to their API keys as 99% of the people in EVE don't really care about anyone else's assets in EVE and the ones that do already have a spy planted in the the corps they care about and don't need the key to start with
I didn't take it personally. I just overreacted a bit since the last time something like that was said it turned into a 2 page crapfest of posting about OMG EVIL GOONIES STEALING MY API KEY. I just don't want this thread to turn into that. I'm not interested in your keys and I have nothing to hide. Just wanted to get that out there.
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Lhyda Souljacker
GoonFleet GoonSwarm
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Posted - 2009.08.07 20:13:00 -
[10]
2.0 is coming soon. Lots of bug and performance fixes and some new stuff. I put a beta up for download on googlecode.
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Lhyda Souljacker
GoonFleet GoonSwarm
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Posted - 2009.08.17 01:29:00 -
[11]
Originally by: Vaerah Vahrokha Edited by: Vaerah Vahrokha on 11/08/2009 09:31:10 I am testing the released 2.0 beta.
It's a really nice program but for some reason it is not doing what I think he'd do.
I'd insert a starting point, say i.e. Amarr, end point Jita and then add 5-7 mid points all around Amarr (ie peripheral close to low sec stations in the various Amarr sub-regions). The program, without touching any setting, will consistently create way suboptimal routes, while version 1.0 did not do that. Do I need to tweak something to make it work like I need?
That's a bug. I have fixed it and the fix will be in 2.0 when it is finally released.
Originally by: darius mclever first of all thanks for the nice tool. 2 small suggestions: 1. for jump routes allow to limit to secstatus. makes planning routes easier if your secstatus is a bit flawed. 2. for the waypoint listing on gate routes: maybe replace the ozone requirements with sec status next to the system.
The main audience for this app is 0.0 dwellers. Neither feature would help them. Besides you can already tell NG to avoid high sec if your sec status is a problem.
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Lhyda Souljacker
GoonFleet GoonSwarm
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Posted - 2009.08.29 23:42:00 -
[12]
I'm really in need of another developer to help me out. If interested contact me in game or file a bug on the issue tracker.
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